Daltonic Goose Labs is a multidisciplinary creative platform dedicated to the development and presentation of experimental digital media.
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Operating at the intersection of technology, sound, and visual art, the initiative consolidates a diverse array of projects including multimedia art, electronic music production, audiovisual design, programming experiments, graphic design, and DIY engineering.
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Rooted in the legacy of abstractionist vanguard movements, and in an aesthetic of minimalism, brutalist architecture, and retrofuturist design, the platform functions as both a research space and a creative archive.
Each project reflects a process-driven methodology, guided by systems-thinking, technological exploration, and conceptual clarity. The work is informed by contemporary and speculative themes such as human-machine interaction, perception and alien communication.
Daltonic Goose Labs envisions a future where art, science, and technology converge in radical new forms of expression and inquiry. It aims to grow into a platform that not only produces experimental work, but also fosters a space for open collaboration, creative dialogue, and public demonstration.
Daltonic Goose Labs aspires to become more than a project: a brand, a hub, and an incubator for emerging ideas—a site for the exploration of the new and the yet-to-be-imagined.
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Diogo Marques, born in Aveiro, 2001. Creative, proactive, and a dreamer who fighting for his vision.
Quick learner, dedicated, and methodical when engaged with subjects and projects that interest him — a quality he brings into the workplace, where he rigorously centralizes, compartmentalizes, and organizes the materials around him to optimize his workflows.​​​
Bio:
Highly creative and imaginative, with strong intellectual ability for problem-solving and a proactive mindset in practical situations. Excellent at expressing concepts on paper, aided by his drawing skills and three-dimensional thinking.
An arts student with a strong interest in both sound and visual exploration: electronic musical composition, lighting design, visual piece development, projection mapping, and artistic installation systems, as well as electronics, DMX, and IoT, among other media.